Struct skeletal_animation::blend_tree::LerpAnimNode [] [src]

pub struct LerpAnimNode {
    // some fields omitted
}

An AnimNode where pose output is linear blend between the output of the two input AnimNodes, with blend factor according the blend_param value

Trait Implementations

impl<T: Transform> AnimNode<T> for LerpAnimNode

fn get_output_pose(&self, tree: &AnimBlendTree<T>, time: f32, params: &HashMap<String, f32>, output_poses: &mut [T])