Trait skeletal_animation::blend_tree::AnimNode [] [src]

pub trait AnimNode<T: Transform> {
    fn get_output_pose(&self, tree: &AnimBlendTree<T>, time: f32, params: &HashMap<String, f32>, output_poses: &mut [T]);
}

Required Methods

fn get_output_pose(&self, tree: &AnimBlendTree<T>, time: f32, params: &HashMap<String, f32>, output_poses: &mut [T])

Implementors