Struct skeletal_animation::controller::AnimationState
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[src]
pub struct AnimationState<T: Transform> { pub blend_tree: AnimBlendTree<T>, pub transitions: Vec<AnimationTransition>, }
A state that an AnimationController can be in, consisting of a blend tree and a collection of transitions to other states
Fields
blend_tree | The blend tree used to determine the final blended pose for this state |
transitions | Transitions from this state to other AnimationStates |