Struct skeletal_animation::controller::AnimationStateDef
[−]
[src]
pub struct AnimationStateDef { pub name: String, pub blend_tree: BlendTreeNodeDef, pub transitions: Vec<AnimationTransition>, }
Definition struct for an AnimationState, which can be deserialized from JSON and converted to an AnimationState instance at runtime
Fields
name | The identifying name for the state |
blend_tree | The blend tree definition for this state |
transitions | The transitions to other states that can occur from this state |