# Function skeletal_animation::math::mat4_inv
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`pub fn mat4_inv<T>(mat: [[T; 4]; 4]) -> [[T; 4]; 4] where T: Copy + One + Add<T, Output=T> + Mul<T, Output=T> + Sub<T, Output=T> + Div<T, Output=T>`

Computes the inverse of a 4x4 matrix.