[−][src]Constant conrod_glium::FRAGMENT_SHADER_120
pub const FRAGMENT_SHADER_120: &'static str = " #version 120 uniform sampler2D tex; varying vec2 v_tex_coords; varying vec4 v_color; varying float v_mode; void main() { // Text if (v_mode == 0.0) { gl_FragColor = v_color * vec4(1.0, 1.0, 1.0, texture2D(tex, v_tex_coords).r); // Image } else if (v_mode == 1.0) { gl_FragColor = texture2D(tex, v_tex_coords); // 2D Geometry } else if (v_mode == 2.0) { gl_FragColor = v_color; } } ";
The fragment shader used within the glium::Program
for OpenGL.