[−][src]Constant conrod_glium::VERTEX_SHADER_120
pub const VERTEX_SHADER_120: &'static str = " #version 120 attribute vec2 position; attribute vec2 tex_coords; attribute vec4 color; attribute float mode; varying vec2 v_tex_coords; varying vec4 v_color; varying float v_mode; void main() { gl_Position = vec4(position, 0.0, 1.0); v_tex_coords = tex_coords; v_color = color; v_mode = mode; } ";
The vertex shader used within the glium::Program
for OpenGL.