[−][src]Constant conrod_glium::VERTEX_SHADER_300_ES
pub const VERTEX_SHADER_300_ES: &'static str = " #version 300 es precision mediump float; in vec2 position; in vec2 tex_coords; in vec4 color; in uint mode; out vec2 v_tex_coords; out vec4 v_color; flat out uint v_mode; void main() { gl_Position = vec4(position, 0.0, 1.0); v_tex_coords = tex_coords; v_color = color; v_mode = mode; } ";
The vertex shader used within the glium::Program
for OpenGL ES.