[−][src]Trait gfx_core::command::Buffer
An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device.
Required methods
fn reset(&mut self)
[−]
Reset the command buffer contents, retain the allocated storage
fn bind_pipeline_state(&mut self, _: R::PipelineStateObject)
[−]
Bind a pipeline state object
fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>)
[−]
Bind a complete set of vertex buffers
fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>])
[−]
Bind a complete set of constant buffers
fn bind_global_constant(&mut self, _: Location, _: UniformValue)
[−]
Bind a global constant
fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>])
[−]
Bind a complete set of shader resource views
fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>])
[−]
Bind a complete set of unordered access views
fn bind_samplers(&mut self, _: &[SamplerParam<R>])
[−]
Bind a complete set of samplers
fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>)
[−]
Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view.
fn bind_index(&mut self, _: R::Buffer, _: IndexType)
[−]
Bind an index buffer
fn set_scissor(&mut self, _: Rect)
[−]
Set scissor rectangle
fn set_ref_values(&mut self, _: RefValues)
[−]
Set reference values for the blending and stencil front/back
fn copy_buffer(
&mut self,
src: R::Buffer,
dst: R::Buffer,
src_offset_bytes: usize,
dst_offset_bytes: usize,
size_bytes: usize
)
[−]
&mut self,
src: R::Buffer,
dst: R::Buffer,
src_offset_bytes: usize,
dst_offset_bytes: usize,
size_bytes: usize
)
Copy part of a buffer to another
fn copy_buffer_to_texture(
&mut self,
src: R::Buffer,
src_offset_bytes: usize,
dst: TextureCopyRegion<R::Texture>
)
[−]
&mut self,
src: R::Buffer,
src_offset_bytes: usize,
dst: TextureCopyRegion<R::Texture>
)
Copy part of a buffer to a texture
fn copy_texture_to_buffer(
&mut self,
src: TextureCopyRegion<R::Texture>,
dst: R::Buffer,
dst_offset_bytes: usize
)
[−]
&mut self,
src: TextureCopyRegion<R::Texture>,
dst: R::Buffer,
dst_offset_bytes: usize
)
Copy part of a texture to a buffer
fn copy_texture_to_texture(
&mut self,
src: TextureCopyRegion<R::Texture>,
dst: TextureCopyRegion<R::Texture>
)
[−]
&mut self,
src: TextureCopyRegion<R::Texture>,
dst: TextureCopyRegion<R::Texture>
)
Copy part of one texture into another
fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize)
[−]
Update a vertex/index/uniform buffer
fn update_texture(&mut self, _: TextureCopyRegion<R::Texture>, data: &[u8])
[−]
Update a texture
fn generate_mipmap(&mut self, _: R::ShaderResourceView)
fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor)
[−]
Clear color target
fn clear_depth_stencil(
&mut self,
_: R::DepthStencilView,
_: Option<Depth>,
_: Option<Stencil>
)
&mut self,
_: R::DepthStencilView,
_: Option<Depth>,
_: Option<Stencil>
)
fn call_draw(
&mut self,
_: VertexCount,
_: VertexCount,
_: Option<InstanceParams>
)
[−]
&mut self,
_: VertexCount,
_: VertexCount,
_: Option<InstanceParams>
)
Draw a primitive
fn call_draw_indexed(
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: Option<InstanceParams>
)
[−]
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: Option<InstanceParams>
)
Draw a primitive with index buffer