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// Copyright 2015 The Gfx-rs Developers. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Various helper macros. mod pso; mod structure; /// Defines a shorthand for a format. #[macro_export] macro_rules! gfx_format { ($name:ident : $surface:ident = $container:ident<$channel:ident>) => { impl $crate::format::Formatted for $name { type Surface = $crate::format::$surface; type Channel = $crate::format::$channel; type View = $crate::format::$container< <$crate::format::$channel as $crate::format::ChannelTyped>::ShaderType >; } } } /// Defines vertex, constant and pipeline formats in one block. /// /// # Example /// /// ```{.rust} /// #[macro_use] /// extern crate gfx; /// /// gfx_defines! { /// vertex Vertex { /// pos: [f32; 4] = "a_Pos", /// tex_coord: [f32; 2] = "a_TexCoord", /// } /// /// constant Locals { /// transform: [[f32; 4]; 4] = "u_Transform", /// } /// /// pipeline pipe { /// vbuf: gfx::VertexBuffer<Vertex> = (), /// // Global buffers are added for compatibility when /// // constant buffers are not supported. /// transform: gfx::Global<[[f32; 4]; 4]> = "u_Transform", /// locals: gfx::ConstantBuffer<Locals> = "Locals", /// color: gfx::TextureSampler<[f32; 4]> = "t_Color", /// out_color: gfx::RenderTarget<gfx::format::Rgba8> = "Target0", /// out_depth: gfx::DepthTarget<gfx::format::DepthStencil> = /// gfx::preset::depth::LESS_EQUAL_WRITE, /// } /// } /// /// impl Vertex { /// fn new(p: [i8; 3], tex: [i8; 2]) -> Vertex { /// Vertex { /// pos: [p[0] as f32, p[1] as f32, p[2] as f32, 1.0f32], /// tex_coord: [tex[0] as f32, tex[1] as f32], /// } /// } /// } /// /// fn main() { /// let vertex_data = [ /// Vertex::new([-1, -1, 1], [0, 0]), /// Vertex::new([ 1, -1, 1], [1, 0]), /// // Add more vertices.. /// ]; /// } /// ``` /// `vertex` and `constant` structures defined with `gfx_defines!` /// can be extended with attributes: /// /// ```{.rust} /// #[macro_use] /// extern crate gfx; /// /// gfx_defines! { /// #[derive(Default)] /// vertex Vertex { /// pos: [f32; 4] = "a_Pos", /// tex_coord: [f32; 2] = "a_TexCoord", /// } /// } /// /// fn main() { /// let vertex = Vertex::default(); /// assert_eq!(vertex.pos[0], 0f32); /// assert_eq!(vertex.tex_coord[0], 0f32); /// } /// ``` /// /// # `pipe` /// /// The `pipeline state object` or `pso` can consist of the following /// `pso` components: /// /// - A [vertex buffer](pso/buffer/type.VertexBuffer.html) component to hold the vertices. /// - An [instance buffer](pso/buffer/type.InstanceBuffer.html) component. /// - Single or multiple [constant buffer](pso/buffer/struct.ConstantBuffer.html) components. (DX11 and OpenGL3) /// - Single or multiple [global buffer](pso/buffer/struct.Global.html) components. /// - Single or multiple [samplers](pso/resource/struct.Sampler.html). /// - [Render](pso/target/struct.RenderTarget.html), [blend](pso/target/struct.BlendTarget.html), /// [depth](pso/target/struct.DepthTarget.html), [stencil](pso/target/struct.StencilTarget.html) targets. /// - A [shader resource view](pso/resource/struct.ShaderResource.html) (SRV, DX11) /// - An [unordered access view](pso/resource/struct.UnorderedAccess.html) (UAV, DX11, not yet implemented in the OpenGL backend) /// - A [scissor](pso/target/struct.Scissor.html) rectangle value (DX11) /// /// Structure of a `pipeline state object` can be defined freely. /// /// It should be noted however, that you can have multiple objects of everything but /// depth/stencil and scissor objects in a `pipeline state object`, which is the only /// restriction in the freedom of defining a `pipeline state object`. /// /// # `vertex` /// /// Defines a vertex format to be passed onto a vertex buffer. Similar /// to `pipeline state objects` multiple vertex formats can be set. /// /// # `constant` /// /// Defines a structure for shader constant data. This constant data /// is then appended into a constant buffer in the `pso`. Constant buffers /// are supported by DirectX 11 and OpenGL3 backend, but in OpenGL they /// are called `Uniform Buffer Object`s or `UBO`s. #[macro_export] macro_rules! gfx_defines { ($(#[$attr:meta])* vertex $name:ident { $( $(#[$field_attr:meta])* $field:ident : $ty:ty = $e:expr, )+ }) => { gfx_vertex_struct_meta!($(#[$attr])* vertex_struct_meta $name {$( $(#[$field_attr])* $field:$ty = $e,)+}); }; ($(#[$attr:meta])* constant $name:ident { $( $(#[$field_attr:meta])* $field:ident : $ty:ty = $e:expr, )+ }) => { gfx_constant_struct_meta!($(#[$attr])* constant_struct_meta $name {$( $(#[$field_attr])* $field:$ty = $e,)+}); }; (pipeline $name:ident { $( $field:ident : $ty:ty = $e:expr, )+ }) => { gfx_pipeline!($name {$($field:$ty = $e,)+}); }; // The recursive case for vertex structs ($(#[$attr:meta])* vertex $name:ident { $( $(#[$field_attr:meta])* $field:ident : $ty:ty = $e:expr, )+ } $($tail:tt)+) => { gfx_defines! { $(#[$attr])* vertex $name { $( $(#[$field_attr])* $field : $ty = $e,)+ } } gfx_defines!($($tail)+); }; // The recursive case for constant structs ($(#[$attr:meta])* constant $name:ident { $( $(#[$field_attr:meta])* $field:ident : $ty:ty = $e:expr, )+ } $($tail:tt)+) => { gfx_defines! { $(#[$attr])* constant $name { $( $(#[$field_attr])* $field : $ty = $e,)+ } } gfx_defines!($($tail)+); }; // The recursive case for the other keywords ($keyword:ident $name:ident { $( $field:ident : $ty:ty = $e:expr, )+ } $($tail:tt)+) => { gfx_defines! { $keyword $name { $($field : $ty = $e,)+ } } gfx_defines!($($tail)+); }; }