[][src]Struct gfx_text::Renderer

pub struct Renderer<R: Resources, F: Factory<R>> { /* fields omitted */ }

Text renderer.

Methods

impl<R: Resources, F: Factory<R>> Renderer<R, F>[src]

pub fn add(&mut self, text: &str, pos: [i32; 2], color: [f32; 4])[src]

Add some text to the current draw scene relative to the top left corner of the screen using pixel coordinates.

pub fn add_anchored(
    &mut self,
    text: &str,
    pos: [i32; 2],
    horizontal: HorizontalAnchor,
    vertical: VerticalAnchor,
    color: [f32; 4]
)
[src]

Add text to the draw scene by anchoring an edge or mid-point to a position defined in screen pixel coordinates.

pub fn add_at(&mut self, text: &str, pos: [f32; 3], color: [f32; 4])[src]

Add some text to the draw scene using absolute world coordinates.

pub fn draw<C: CommandBuffer<R>, T: RenderFormat>(
    &mut self,
    encoder: &mut Encoder<R, C>,
    target: &RenderTargetView<R, T>
) -> Result<(), Error>
[src]

Draw the current scene and clear state.

Examples

This example is not tested
text.add("Test1", [10, 10], [1.0, 0.0, 0.0, 1.0]);
text.add("Test2", [20, 20], [0.0, 1.0, 0.0, 1.0]);
text.draw(&mut encoder, &color_output).unwrap();

pub fn draw_at<C: CommandBuffer<R>, T: RenderFormat>(
    &mut self,
    encoder: &mut Encoder<R, C>,
    target: &RenderTargetView<R, T>,
    proj: [[f32; 4]; 4]
) -> Result<(), Error>
[src]

Draw using provided projection matrix.

Examples

This example is not tested
text.add_at("Test1", [6.0, 0.0, 0.0], [1.0, 0.0, 0.0, 1.0]);
text.add_at("Test2", [0.0, 5.0, 0.0], [0.0, 1.0, 0.0, 1.0]);
text.draw_at(&mut encoder, &color_output, camera_projection).unwrap();

pub fn measure(&self, text: &str) -> (i32, i32)[src]

Get the bounding box size of a string as rendered by this font.

Auto Trait Implementations

impl<R, F> Send for Renderer<R, F> where
    F: Send,
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send,
    <R as Resources>::PipelineStateObject: Send + Sync,
    <R as Resources>::Program: Send + Sync,
    <R as Resources>::Sampler: Send + Sync,
    <R as Resources>::Shader: Send + Sync,
    <R as Resources>::ShaderResourceView: Send + Sync,
    <R as Resources>::Texture: Send + Sync

impl<R, F> Sync for Renderer<R, F> where
    F: Sync,
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send,
    <R as Resources>::PipelineStateObject: Send + Sync,
    <R as Resources>::Program: Send + Sync,
    <R as Resources>::Sampler: Send + Sync,
    <R as Resources>::Shader: Send + Sync,
    <R as Resources>::ShaderResourceView: Send + Sync,
    <R as Resources>::Texture: Send + Sync

impl<R, F> Unpin for Renderer<R, F> where
    F: Unpin

impl<R, F> !UnwindSafe for Renderer<R, F>

impl<R, F> !RefUnwindSafe for Renderer<R, F>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]