# Function graphics::math::inside_triangle
[−]
[src]

`pub fn inside_triangle<T>(triangle: Triangle<T>, v: Vec2d<T>) -> bool where T: Float`

Returns true if point is inside triangle.

This is done by computing a `side`

number for each edge.
If the number is inside if it is on the same side for all edges.
Might break for very small triangles.