# Function graphics::math::least_separation_4
[−]
[src]

`pub fn least_separation_4<T>(sep1: Vec2d<T>, sep2: Vec2d<T>, sep3: Vec2d<T>, sep4: Vec2d<T>) -> Vec2d<T> where T: Float`

Returns the least separation out of four.
Each seperation can be computed using `separation`

function.
The separation returned can be used
to solve collision of rectangles.