1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
#![deny(missing_docs)]

//! A generic library for textures.
//!
//! This library is used in Piston for generic code when working with textures.
//!
//! The `ImageSize` trait is used for passing textures around for rendering.
//! For more information, see
//! [Piston-Graphics](https://github.com/pistondevelopers/graphics).

pub mod ops;

/// Implemented by all images to be used with generic algorithms.
pub trait ImageSize {
    /// Get the image size.
    fn get_size(&self) -> (u32, u32);

    /// Gets the image width.
    #[inline(always)]
    fn get_width(&self) -> u32 {
        let (w, _) = self.get_size();
        w
    }

    /// Gets the image height.
    #[inline(always)]
    fn get_height(&self) -> u32 {
        let (_, h) = self.get_size();
        h
    }
}

/// Texture creation parameters.
pub struct TextureSettings {
    // Whether to convert gamma, treated as sRGB color space
    convert_gamma: bool,
    // Compress on GPU.
    compress: bool,
    // Generate mipmap chain.
    generate_mipmap: bool,
    // Filtering Mode for Minifying
    min: Filter,
    // Filtering Mode for Magnifying
    mag: Filter,
    // Filtering Mode for Minify Mipmapping
    mipmap: Filter
}

impl TextureSettings {
    /// Create default settings.
    pub fn new() -> TextureSettings {
        TextureSettings {
            convert_gamma: false,
            compress: false,
            generate_mipmap: false,
            min: Filter::Linear,
            mag: Filter::Linear,
            mipmap: Filter::Linear,
        }
    }

    /// Gets whether to convert gamma, treated as sRGB color space.
    pub fn get_convert_gamma(&self) -> bool { self.convert_gamma }
    /// Sets convert gamma.
    pub fn set_convert_gamma(&mut self, val: bool) { self.convert_gamma = val; }
    /// Sets convert gamma.
    pub fn convert_gamma(mut self, val: bool) -> Self {
        self.set_convert_gamma(val);
        self
    }

    /// Gets wheter compress on the GPU.
    pub fn get_compress(&self) -> bool { self.compress }
    /// Sets compress.
    pub fn set_compress(&mut self, val: bool) { self.compress = val; }
    /// Sets compress.
    pub fn compress(mut self, val: bool) -> Self {
        self.set_compress(val);
        self
    }

    /// Gets generate mipmap.
    pub fn get_generate_mipmap(&self) -> bool { self.generate_mipmap }
    /// Sets generate mipmap.
    pub fn set_generate_mipmap(&mut self, val: bool) {
        self.generate_mipmap = val;
    }
    /// Sets generate mipmap.
    pub fn generate_mipmap(mut self, val: bool) -> Self {
        self.set_generate_mipmap(val);
        self
    }

    /// Gets minify filter.
    pub fn get_min(&self) -> Filter { self.min }
    /// Sets minify filter.
    pub fn set_min(&mut self, val: Filter) {
        self.min = val
    }
    /// Sets minify filter.
    pub fn min(mut self, val: Filter) -> Self {
        self.set_min(val);
        self
    }

    /// Gets magnify filter
    pub fn get_mag(&self) -> Filter { self.mag }
    /// Sets magnify filter
    pub fn set_mag(&mut self, val: Filter) {
        self.mag = val;
    }
    /// Sets magnify filter
    pub fn mag(mut self, val: Filter) -> Self {
        self.set_mag(val);
        self
    }

    /// Gets minify mipmap filter
    pub fn get_mipmap(&self) -> Filter { self.mipmap }
    /// Sets magnify mipmap filter, and sets generate_mipmap to true.
    pub fn set_mipmap(&mut self, val: Filter) {
        self.set_generate_mipmap(true);
        self.mag = val;
    }
    /// Sets magnify mipmap filter, and sets generate_mipmap to true
    pub fn mipmap(mut self, val: Filter) -> Self {
        self.set_mag(val);
        self
    }

    /// Returns the min and mag filter
    pub fn get_filter(&self) -> (Filter, Filter) { (self.min, self.mag) }
    /// Sets the min and mag filter
    pub fn set_filter(&mut self, val: Filter) {
        self.set_min(val);
        self.set_mag(val);
    }

    /// Sets the min and mag filter
    pub fn filter(mut self, val: Filter) -> Self {
        self.set_filter(val);
        self
    }

}

/// Texture format.
#[derive(Copy, Clone, Debug)]
pub enum Format {
    /// `(red, green, blue, alpha)` with values 0-255.
    Rgba8,
}

/// Implemented by textures for creation.
pub trait CreateTexture<F>: ImageSize + Sized {
    /// The error when creating texture.
    type Error;

    /// Create texture from memory.
    fn create<S: Into<[u32; 2]>>(
        factory: &mut F,
        format: Format,
        memory: &[u8],
        size: S,
        settings: &TextureSettings
    ) -> Result<Self, Self::Error>;
}

/// Implemented by textures for updating.
pub trait UpdateTexture<F>: ImageSize + Sized {
    /// The error when updating texture.
    type Error;

    /// Update texture.
    fn update<S: Into<[u32; 2]>>(
        &mut self,
        factory: &mut F,
        format: Format,
        memory: &[u8],
        size: S,
    ) -> Result<(), Self::Error>;
}

/// Sampling filter
#[derive(Copy, Clone, Debug)]
pub enum Filter {
    /// A Weighted Linear Blend
    Linear,
    /// Nearest Texel
    Nearest
}