Struct hematite_server::packet::play::clientbound::ChangeGameState [] [src]

pub struct ChangeGameState {
    pub reason: u8::Clean,
    pub value: f32::Clean,
}

Fields

reason
value

Trait Implementations

impl Protocol for ChangeGameState

type Clean = Self

fn proto_len(value: &ChangeGameState) -> usize

fn proto_encode(value: &ChangeGameState, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<ChangeGameState>

impl PacketWrite for ChangeGameState

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for ChangeGameState

fn fmt(&self, __arg_0: &mut Formatter) -> Result