Struct hematite_server::packet::play::clientbound::ServerDifficulty [] [src]

pub struct ServerDifficulty {
    pub difficulty: u8::Clean,
}

Fields

difficulty

Trait Implementations

impl Protocol for ServerDifficulty

type Clean = Self

fn proto_len(value: &ServerDifficulty) -> usize

fn proto_encode(value: &ServerDifficulty, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<ServerDifficulty>

impl PacketWrite for ServerDifficulty

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for ServerDifficulty

fn fmt(&self, __arg_0: &mut Formatter) -> Result