Struct hematite_server::packet::play::serverbound::PlayerIdle [] [src]

pub struct PlayerIdle {
    pub on_ground: bool::Clean,
}

Fields

on_ground

Trait Implementations

impl Protocol for PlayerIdle

type Clean = Self

fn proto_len(value: &PlayerIdle) -> usize

fn proto_encode(value: &PlayerIdle, dst: &mut Write) -> Result<()>

fn proto_decode(src: &mut Read) -> Result<PlayerIdle>

impl PacketWrite for PlayerIdle

fn inner_len(&self) -> usize

fn inner_encode(&self, dst: &mut Write) -> Result<()>

fn write(&self, dst: &mut Write) -> Result<()>

Derived Implementations

impl Debug for PlayerIdle

fn fmt(&self, __arg_0: &mut Formatter) -> Result