Type Definition gfx_core::format::Vec3 [−][src]
type Vec3<T> = [T; 3];
Abstracted 3-element container for macro internal use
Trait Implementations
impl Formatted for Vec3<u16>
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type Surface = R16_G16_B16
Associated surface type.
type Channel = Uint
Associated channel type.
type View = Vec3<<Uint as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<i16>
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type Surface = R16_G16_B16
Associated surface type.
type Channel = Int
Associated channel type.
type View = Vec3<<Int as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<U16Norm>
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type Surface = R16_G16_B16
Associated surface type.
type Channel = Unorm
Associated channel type.
type View = Vec3<<Unorm as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<I16Norm>
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type Surface = R16_G16_B16
Associated surface type.
type Channel = Inorm
Associated channel type.
type View = Vec3<<Inorm as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<F16>
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type Surface = R16_G16_B16
Associated surface type.
type Channel = Float
Associated channel type.
type View = Vec3<<Float as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<u32>
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type Surface = R32_G32_B32
Associated surface type.
type Channel = Uint
Associated channel type.
type View = Vec3<<Uint as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<i32>
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type Surface = R32_G32_B32
Associated surface type.
type Channel = Int
Associated channel type.
type View = Vec3<<Int as ChannelTyped>::ShaderType>
Shader view type of this format.
fn get_format() -> Format
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impl Formatted for Vec3<f32>
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type Surface = R32_G32_B32
Associated surface type.
type Channel = Float
Associated channel type.
type View = Vec3<<Float as ChannelTyped>::ShaderType>
Shader view type of this format.