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use std::cmp::{max, min};
use Canvas;
use Drawable;
use Endian;
pub struct Line {
pub pt1: (usize, usize),
pub pt2: (usize, usize),
pub color: [u8; 4],
pub antialiased: bool,
}
impl Line {
pub fn new(
pt1: (usize, usize),
pt2: (usize, usize),
color: [u8; 4],
antialiased: bool,
) -> Line {
Line {
pt1,
pt2,
color,
antialiased,
}
}
}
impl Drawable for Line {
fn draw(&self, canvas: &mut Canvas) {
if !self.antialiased {
if self.pt1.0 == self.pt2.0 && self.pt1.0 < canvas.width {
let min_y = min(self.pt1.1, self.pt2.1);
let max_y = min(max(self.pt1.1, self.pt2.1), canvas.height - 1);
for y in min_y..=max_y {
canvas.draw_point(self.pt1.0, y, self.color)
}
} else if self.pt1.1 == self.pt2.1 && self.pt1.1 < canvas.height {
let min_x = min(self.pt1.0, self.pt2.0);
let max_x = min(max(self.pt1.0, self.pt2.0), canvas.width - 1);
for x in min_x..=max_x {
canvas.draw_point(x, self.pt1.1, self.color)
}
} else {
for (x, y) in bresenham(
self.pt1.0 as isize,
self.pt1.1 as isize,
self.pt2.0 as isize,
self.pt2.1 as isize,
) {
if x < canvas.width && y < canvas.height {
canvas.draw_point(x, y, self.color)
}
}
}
} else {
for (x, y, coverage) in xiaolin_wu(
self.pt1.0 as f32,
self.pt1.1 as f32,
self.pt2.0 as f32,
self.pt2.1 as f32,
) {
if x < canvas.width && y < canvas.height {
let mut color = self.color;
let base = canvas.stride * y + canvas.pixel_size * x;
if coverage != 1.0 {
if canvas.endianness == Endian::Little {
color[1] = (canvas.buffer[base + 2] as f32 * (1.0 - coverage)
+ color[1] as f32 * coverage)
as u8;
color[2] = (canvas.buffer[base + 1] as f32 * (1.0 - coverage)
+ color[2] as f32 * coverage)
as u8;
color[3] = (canvas.buffer[base] as f32 * (1.0 - coverage)
+ color[3] as f32 * coverage)
as u8;
} else {
color[1] = (canvas.buffer[base + 1] as f32 * (1.0 - coverage)
+ color[1] as f32 * coverage)
as u8;
color[2] = (canvas.buffer[base + 2] as f32 * (1.0 - coverage)
+ color[2] as f32 * coverage)
as u8;
color[3] = (canvas.buffer[base + 3] as f32 * (1.0 - coverage)
+ color[3] as f32 * coverage)
as u8;
}
}
canvas.draw_point(x as usize, y as usize, color)
}
}
}
}
}
fn bresenham(mut x0: isize, mut y0: isize, x1: isize, y1: isize) -> Vec<(usize, usize)> {
let mut points: Vec<(usize, usize)> = Vec::new();
let dx = (x1 - x0).abs();
let sx = if x0 < x1 { 1 } else { -1 };
let dy = -((y1 - y0).abs());
let sy = if y0 < y1 { 1 } else { -1 };
let mut err = dx + dy;
loop {
points.push((x0 as usize, y0 as usize));
if x0 == x1 && y0 == y1 {
break;
};
let e2 = 2 * err;
if e2 >= dy {
err += dy;
x0 += sx;
}
if e2 <= dx {
err += dx;
y0 += sy;
}
}
points
}
fn xiaolin_wu(mut x0: f32, mut y0: f32, mut x1: f32, mut y1: f32) -> Vec<(usize, usize, f32)> {
let mut points: Vec<(usize, usize, f32)> = Vec::new();
let steep = (y1 - y0).abs() > (x1 - x0).abs();
if steep {
std::mem::swap(&mut x0, &mut y0);
std::mem::swap(&mut x1, &mut y1);
}
if x0 > x1 {
std::mem::swap(&mut x0, &mut x1);
std::mem::swap(&mut y0, &mut y1);
}
let dx = x1 - x0;
let dy = y1 - y0;
let gradient = if dx == 0.0 {
1.0
} else {
dy as f32 / dx as f32
};
let mut intery = y0 + gradient;
points.push((x0 as usize, y0 as usize, 1.0));
points.push((x1 as usize, y1 as usize, 1.0));
if steep {
for x in x0 as usize + 1..=x1 as usize - 1 {
points.push((intery as usize, x, 1.0 - intery.fract()));
points.push((intery as usize + 1, x, intery.fract()));
intery = intery + gradient;
}
} else {
for x in x0 as usize + 1..=x1 as usize - 1 {
points.push((x, intery as usize, 1.0 - intery.fract()));
points.push((x, intery as usize + 1, intery.fract()));
intery = intery + gradient;
}
}
points
}