1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
use core::ops;
#[derive(Copy, Clone, Debug, Default, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Point<N> {
pub x: N,
pub y: N,
}
#[derive(Copy, Clone, Debug, Default, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Vector<N> {
pub x: N,
pub y: N,
}
#[inline]
pub fn point<N>(x: N, y: N) -> Point<N> {
Point { x, y }
}
#[inline]
pub fn vector<N>(x: N, y: N) -> Vector<N> {
Vector { x, y }
}
impl<N: ops::Sub<Output = N>> ops::Sub for Point<N> {
type Output = Vector<N>;
fn sub(self, rhs: Point<N>) -> Vector<N> {
vector(self.x - rhs.x, self.y - rhs.y)
}
}
impl<N: ops::Add<Output = N>> ops::Add for Vector<N> {
type Output = Vector<N>;
fn add(self, rhs: Vector<N>) -> Vector<N> {
vector(self.x + rhs.x, self.y + rhs.y)
}
}
impl<N: ops::Sub<Output = N>> ops::Sub for Vector<N> {
type Output = Vector<N>;
fn sub(self, rhs: Vector<N>) -> Vector<N> {
vector(self.x - rhs.x, self.y - rhs.y)
}
}
impl ops::Mul<f32> for Vector<f32> {
type Output = Vector<f32>;
fn mul(self, rhs: f32) -> Vector<f32> {
vector(self.x * rhs, self.y * rhs)
}
}
impl ops::Mul<Vector<f32>> for f32 {
type Output = Vector<f32>;
fn mul(self, rhs: Vector<f32>) -> Vector<f32> {
vector(self * rhs.x, self * rhs.y)
}
}
impl ops::Mul<f64> for Vector<f64> {
type Output = Vector<f64>;
fn mul(self, rhs: f64) -> Vector<f64> {
vector(self.x * rhs, self.y * rhs)
}
}
impl ops::Mul<Vector<f64>> for f64 {
type Output = Vector<f64>;
fn mul(self, rhs: Vector<f64>) -> Vector<f64> {
vector(self * rhs.x, self * rhs.y)
}
}
impl ops::Div<f32> for Vector<f32> {
type Output = Vector<f32>;
fn div(self, rhs: f32) -> Vector<f32> {
vector(self.x / rhs, self.y / rhs)
}
}
impl ops::Div<Vector<f32>> for f32 {
type Output = Vector<f32>;
fn div(self, rhs: Vector<f32>) -> Vector<f32> {
vector(self / rhs.x, self / rhs.y)
}
}
impl ops::Div<f64> for Vector<f64> {
type Output = Vector<f64>;
fn div(self, rhs: f64) -> Vector<f64> {
vector(self.x / rhs, self.y / rhs)
}
}
impl ops::Div<Vector<f64>> for f64 {
type Output = Vector<f64>;
fn div(self, rhs: Vector<f64>) -> Vector<f64> {
vector(self / rhs.x, self / rhs.y)
}
}
impl<N: ops::Add<Output = N>> ops::Add<Vector<N>> for Point<N> {
type Output = Point<N>;
fn add(self, rhs: Vector<N>) -> Point<N> {
point(self.x + rhs.x, self.y + rhs.y)
}
}
impl<N: ops::Sub<Output = N>> ops::Sub<Vector<N>> for Point<N> {
type Output = Point<N>;
fn sub(self, rhs: Vector<N>) -> Point<N> {
point(self.x - rhs.x, self.y - rhs.y)
}
}
impl<N: ops::Add<Output = N>> ops::Add<Point<N>> for Vector<N> {
type Output = Point<N>;
fn add(self, rhs: Point<N>) -> Point<N> {
point(self.x + rhs.x, self.y + rhs.y)
}
}
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Rect<N> {
pub min: Point<N>,
pub max: Point<N>,
}
impl<N: ops::Sub<Output = N> + Copy> Rect<N> {
pub fn width(&self) -> N {
self.max.x - self.min.x
}
pub fn height(&self) -> N {
self.max.y - self.min.y
}
}