Module gfx::device::draw
[−]
[src]
Command Buffer device interface
Structs
| DataBuffer |
A buffer of data accompanying the commands. It can be vertex data, texture updates, uniform blocks, or even some draw states. |
| DataPointer |
The place of some data in the data buffer. |
Enums
| Access |
Type of the frame buffer access. |
| Gamma |
Type of the gamma transformation for framebuffer writes. |
| Target |
When rendering, each "output" of the fragment shader goes to a specific target. A |
Traits
| CommandBuffer |
An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device. |
Type Definitions
| InstanceOption |
Optional instance parameters |