Enum skeletal_animation::blend_tree::BlendTreeNodeDef [] [src]

pub enum BlendTreeNodeDef {
    LerpNode(Box<BlendTreeNodeDef>, Box<BlendTreeNodeDef>, ParamId),
    AdditiveNode(Box<BlendTreeNodeDef>, Box<BlendTreeNodeDef>, ParamId),
    ClipNode(ClipId),
}

Definition of a blend tree, used by AnimationController to construct an AnimBlendTree

Variants

LerpNode
AdditiveNode
ClipNode

Trait Implementations

impl Decodable for BlendTreeNodeDef

fn decode<D: Decoder>(decoder: &mut D) -> Result<BlendTreeNodeDef, D>

Derived Implementations

impl Clone for BlendTreeNodeDef

fn clone(&self) -> BlendTreeNodeDef

fn clone_from(&mut self, source: &Self)

impl Debug for BlendTreeNodeDef

fn fmt(&self, __arg_0: &mut Formatter) -> Result