[−][src]Trait gfx::Resources
Different types of a specific API.
Different types of a specific API.
type Buffer: Clone + PartialEq<Self::Buffer> + Eq + Send + Copy + Sync + Any + Debug + Hash
type Shader: Clone + PartialEq<Self::Shader> + Eq + Send + Sync + Any + Debug + Hash
type Program: Clone + PartialEq<Self::Program> + Eq + Send + Sync + Any + Debug + Hash
type PipelineStateObject: Clone + PartialEq<Self::PipelineStateObject> + Eq + Send + Sync + Any + Debug + Hash
type Texture: Clone + PartialEq<Self::Texture> + Eq + Send + Sync + Any + Debug + Hash
type ShaderResourceView: Clone + PartialEq<Self::ShaderResourceView> + Eq + Send + Copy + Sync + Any + Debug + Hash
type UnorderedAccessView: Clone + PartialEq<Self::UnorderedAccessView> + Eq + Send + Copy + Sync + Any + Debug + Hash
type RenderTargetView: Clone + PartialEq<Self::RenderTargetView> + Eq + Send + Copy + Sync + Any + Debug + Hash
type DepthStencilView: Clone + PartialEq<Self::DepthStencilView> + Eq + Send + Sync + Any + Debug + Hash
type Sampler: Clone + PartialEq<Self::Sampler> + Eq + Send + Copy + Sync + Any + Debug + Hash
type Fence: Clone + PartialEq<Self::Fence> + Eq + Send + Sync + Any + Debug + Hash
type Mapping: Gate<Self> + PartialEq<Self::Mapping> + Eq + Send + Sync + Any + Debug + Hash
impl Resources for DummyResources
[src]type Buffer = ()
type Shader = ()
type Program = ()
type PipelineStateObject = ()
type Texture = ()
type ShaderResourceView = ()
type UnorderedAccessView = ()
type RenderTargetView = ()
type DepthStencilView = ()
type Sampler = ()
type Fence = DummyFence
type Mapping = DummyMapping