[−][src]Struct gfx_hal::pso::ComputePipelineDesc
A description of the data needed to construct a compute pipeline.
Fields
shader: EntryPoint<'a, B>
The shader entry point that performs the computation.
layout: &'a B::PipelineLayout
Pipeline layout.
flags: PipelineCreationFlags
Any flags necessary for the pipeline creation.
parent: BasePipeline<'a, B::ComputePipeline>
The parent pipeline to this one, if any.
Implementations
impl<'a, B: Backend> ComputePipelineDesc<'a, B>
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pub fn new(shader: EntryPoint<'a, B>, layout: &'a B::PipelineLayout) -> Self
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Create a new empty PSO descriptor.
Trait Implementations
impl<'a, B: Debug + Backend> Debug for ComputePipelineDesc<'a, B> where
B::PipelineLayout: Debug,
B::ComputePipeline: Debug,
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B::PipelineLayout: Debug,
B::ComputePipeline: Debug,
Auto Trait Implementations
impl<'a, B> RefUnwindSafe for ComputePipelineDesc<'a, B> where
<B as Backend>::ComputePipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
<B as Backend>::ComputePipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
impl<'a, B> Send for ComputePipelineDesc<'a, B> where
<B as Backend>::ComputePipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::ShaderModule: Sync,
<B as Backend>::ComputePipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::ShaderModule: Sync,
impl<'a, B> Sync for ComputePipelineDesc<'a, B> where
<B as Backend>::ComputePipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::ShaderModule: Sync,
<B as Backend>::ComputePipeline: Sync,
<B as Backend>::PipelineLayout: Sync,
<B as Backend>::ShaderModule: Sync,
impl<'a, B> Unpin for ComputePipelineDesc<'a, B>
impl<'a, B> UnwindSafe for ComputePipelineDesc<'a, B> where
<B as Backend>::ComputePipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
<B as Backend>::ComputePipeline: RefUnwindSafe,
<B as Backend>::PipelineLayout: RefUnwindSafe,
<B as Backend>::ShaderModule: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,