[−][src]Enum glium::RawUniformValue
pub enum RawUniformValue { SignedInt(c_int), UnsignedInt(c_uint), Float(c_float), Mat2([[c_float; 2]; 2]), Mat3([[c_float; 3]; 3]), Mat4([[c_float; 4]; 4]), Vec2([c_float; 2]), Vec3([c_float; 3]), Vec4([c_float; 4]), IntVec2([c_int; 2]), IntVec3([c_int; 3]), IntVec4([c_int; 4]), UnsignedIntVec2([c_uint; 2]), UnsignedIntVec3([c_uint; 3]), UnsignedIntVec4([c_uint; 4]), Double(c_double), DoubleMat2([[c_double; 2]; 2]), DoubleMat3([[c_double; 3]; 3]), DoubleMat4([[c_double; 4]; 4]), DoubleVec2([c_double; 2]), DoubleVec3([c_double; 3]), DoubleVec4([c_double; 4]), Int64(i64), Int64Vec2([i64; 2]), Int64Vec3([i64; 3]), Int64Vec4([i64; 4]), UnsignedInt64(u64), UnsignedInt64Vec2([u64; 2]), UnsignedInt64Vec3([u64; 3]), UnsignedInt64Vec4([u64; 4]), }
A raw value of a uniform. "Raw" means that it's passed directly with glUniform
. Textures
for example are just passed as integers.
Blocks and subroutines are not included.
Variants
SignedInt(c_int)
UnsignedInt(c_uint)
Float(c_float)
2x2 column-major matrix.
3x3 column-major matrix.
4x4 column-major matrix.
Double(c_double)
Int64(i64)
UnsignedInt64(u64)
Trait Implementations
impl Clone for RawUniformValue
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impl Copy for RawUniformValue
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impl Debug for RawUniformValue
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Auto Trait Implementations
impl RefUnwindSafe for RawUniformValue
impl Send for RawUniformValue
impl Sync for RawUniformValue
impl Unpin for RawUniformValue
impl UnwindSafe for RawUniformValue
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Content for T where
T: Copy,
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T: Copy,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,