[−][src]Struct glium::texture::depth_stencil_texture1d::DepthStencilTexture1dMipmap
Represents a single mipmap level of a DepthStencilTexture1d
.
Can be obtained by calling DepthStencilTexture1d::mipmap()
, DepthStencilTexture1d::main_level()
,
DepthStencilTexture1dLayer::mipmap()
or DepthStencilTexture1dLayer::main_level()
.
Implementations
impl<'t> DepthStencilTexture1dMipmap<'t>
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pub fn width(&self) -> u32
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Returns the width of that image.
pub fn get_texture(&self) -> &'t DepthStencilTexture1d
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Returns the corresponding texture.
pub fn get_level(&self) -> u32
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Returns the texture level.
Methods from Deref<Target = TextureAnyMipmap<'a>>
pub fn get_width(&self) -> u32
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Returns the width of the mipmap.
pub fn get_height(&self) -> Option<u32>
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Returns the height of the mipmap.
pub fn get_depth(&self) -> Option<u32>
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Returns the depth of the mipmap.
pub fn get_samples(&self) -> Option<u32>
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Returns the number of samples of the texture.
pub fn get_texture(&self) -> &'a TextureAny
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Returns the texture.
pub fn get_level(&self) -> u32
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Returns the level of the texture.
pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
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Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
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Returns a structure that represents a specific layer of this mipmap of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
pub fn get_array_size(&self) -> Option<u32>
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Returns the array size of the texture.
pub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
) where
P: PixelValue,
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&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
) where
P: PixelValue,
Uploads data to the texture from a buffer.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
pub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
) where
P: PixelValue,
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&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
) where
P: PixelValue,
Uploads data to the texture from a buffer. The R, G and B components are flipped.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Trait Implementations
impl<'t> Clone for DepthStencilTexture1dMipmap<'t>
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fn clone(&self) -> DepthStencilTexture1dMipmap<'t>
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fn clone_from(&mut self, source: &Self)
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impl<'t> Copy for DepthStencilTexture1dMipmap<'t>
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impl<'a> Deref for DepthStencilTexture1dMipmap<'a>
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type Target = TextureAnyMipmap<'a>
The resulting type after dereferencing.
fn deref(&self) -> &TextureAnyMipmap<'a>
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impl<'t> Into<TextureAnyImage<'t>> for DepthStencilTexture1dMipmap<'t>
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fn into(self) -> TextureAnyImage<'t>
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impl<'t> ToDepthStencilAttachment<'t> for DepthStencilTexture1dMipmap<'t>
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fn to_depth_stencil_attachment(self) -> DepthStencilAttachment<'t>
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Auto Trait Implementations
impl<'t> !RefUnwindSafe for DepthStencilTexture1dMipmap<'t>
impl<'t> !Send for DepthStencilTexture1dMipmap<'t>
impl<'t> !Sync for DepthStencilTexture1dMipmap<'t>
impl<'t> Unpin for DepthStencilTexture1dMipmap<'t>
impl<'t> !UnwindSafe for DepthStencilTexture1dMipmap<'t>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Content for T where
T: Copy,
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T: Copy,
type Owned = T
A type that holds a sized version of the content.
fn read<F, E>(usize, F) -> Result<T, E> where
F: FnOnce(&mut T) -> Result<(), E>,
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F: FnOnce(&mut T) -> Result<(), E>,
fn get_elements_size() -> usize
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fn to_void_ptr(&Self) -> *const ()
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fn ref_from_ptr(*mut (), usize) -> Option<*mut T>
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fn is_size_suitable(usize) -> bool
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,