[−][src]Trait rendy_core::hal::Backend
The Backend
trait wraps together all the types needed
for a graphics backend. Each backend module, such as OpenGL
or Metal, will implement this trait with its own concrete types.
The Backend
trait wraps together all the types needed
for a graphics backend. Each backend module, such as OpenGL
or Metal, will implement this trait with its own concrete types.
type Instance: Instance<Self>
type PhysicalDevice: PhysicalDevice<Self>
type Device: Device<Self>
type Surface: PresentationSurface<Self>
type Swapchain: Swapchain<Self>
type QueueFamily: QueueFamily
type CommandQueue: CommandQueue<Self>
type CommandBuffer: CommandBuffer<Self>
type ShaderModule: Send + Sync + Any + Debug
type RenderPass: Send + Sync + Any + Debug
type Framebuffer: Send + Sync + Any + Debug
type Memory: Send + Sync + Any + Debug
type CommandPool: CommandPool<Self>
type Buffer: Send + Sync + Any + Debug
type BufferView: Send + Sync + Any + Debug
type Image: Send + Sync + Any + Debug
type ImageView: Send + Sync + Any + Debug
type Sampler: Send + Sync + Any + Debug
type ComputePipeline: Send + Sync + Any + Debug
type GraphicsPipeline: Send + Sync + Any + Debug
type PipelineCache: Send + Sync + Any + Debug
type PipelineLayout: Send + Sync + Any + Debug
type DescriptorPool: DescriptorPool<Self>
type DescriptorSet: Send + Sync + Any + Debug
type DescriptorSetLayout: Send + Sync + Any + Debug
type Fence: Send + Sync + Any + Debug
type Semaphore: Send + Sync + Any + Debug
type Event: Send + Sync + Any + Debug
type QueryPool: Send + Sync + Any + Debug