[−][src]Trait rendy_core::hal::window::Surface
A Surface
abstracts the surface of a native window.
Required methods
fn supports_queue_family(&self, family: &<B as Backend>::QueueFamily) -> bool
fn capabilities(
&self,
physical_device: &<B as Backend>::PhysicalDevice
) -> SurfaceCapabilities
&self,
physical_device: &<B as Backend>::PhysicalDevice
) -> SurfaceCapabilities
Query surface capabilities for this physical device.
Use this function for configuring swapchain creation.
fn supported_formats(
&self,
physical_device: &<B as Backend>::PhysicalDevice
) -> Option<Vec<Format>>
&self,
physical_device: &<B as Backend>::PhysicalDevice
) -> Option<Vec<Format>>
Query surface formats for this physical device.
This function may be slow. It's typically used during the initialization only.
Note: technically the surface support formats may change at the point where an application needs to recreate the swapchain, e.g. when the window is moved to a different monitor.
If None
is returned then the surface has no preferred format and the
application may use any desired format.