[][src]Struct rendy_core::types::Layout

pub struct Layout {
    pub sets: Vec<SetLayout>,
    pub push_constants: Vec<(ShaderStageFlags, Range<u32>)>,
}

Pipeline layout

Fields

sets: Vec<SetLayout>

Sets in pipeline layout.

push_constants: Vec<(ShaderStageFlags, Range<u32>)>

Push constants in pipeline layout.

Trait Implementations

impl Clone for Layout[src]

impl Debug for Layout[src]

Auto Trait Implementations

impl RefUnwindSafe for Layout

impl Send for Layout

impl Sync for Layout

impl Unpin for Layout

impl UnwindSafe for Layout

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.