[][src]Struct rendy_factory::OneGraphicsQueue

pub struct OneGraphicsQueue;

QueuePicker that picks first graphics queue family.

TODO: Try to pick family that is capable of presenting This is possible in platform-dependent way for some platforms.

To pick multiple families with require number of queues a custom QueuesConfigure implementation can be used instead.

Trait Implementations

impl Clone for OneGraphicsQueue[src]

impl Copy for OneGraphicsQueue[src]

impl Debug for OneGraphicsQueue[src]

impl Default for OneGraphicsQueue[src]

impl QueuesConfigure for OneGraphicsQueue[src]

type Priorities = [f32; 1]

Slice of priorities.

type Families = Option<(FamilyId, [f32; 1])>

Iterator over families to create.

Auto Trait Implementations

impl RefUnwindSafe for OneGraphicsQueue

impl Send for OneGraphicsQueue

impl Sync for OneGraphicsQueue

impl Unpin for OneGraphicsQueue

impl UnwindSafe for OneGraphicsQueue

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.