[][src]Type Definition rendy_frame::cirque::CommandCirque

type CommandCirque<B, C, P = OutsideRenderPass, L = PrimaryLevel> = Cirque<CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>;

Implementations

impl<B, C, P, L> CommandCirque<B, C, P, L> where
    B: Backend,
    L: Level,
    C: Capability,
    P: RenderPassRelation<L>, 
[src]

pub fn encode<'a>(
    &'a mut self,
    frames: &Frames<B>,
    pool: &mut CommandPool<B, C, IndividualReset>,
    encode: impl FnOnce(CommandCirqueRef<'a, B, C, P, L>) -> CommandReadyRef<'a, B, C, P, L>
) -> Submit<B, NoSimultaneousUse, L, P>
[src]

Encode and submit.