[−][src]Type Definition rendy_frame::cirque::CommandCirque
type CommandCirque<B, C, P = OutsideRenderPass, L = PrimaryLevel> = Cirque<CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>;
Implementations
impl<B, C, P, L> CommandCirque<B, C, P, L> where
B: Backend,
L: Level,
C: Capability,
P: RenderPassRelation<L>,
[src]
B: Backend,
L: Level,
C: Capability,
P: RenderPassRelation<L>,
pub fn encode<'a>(
&'a mut self,
frames: &Frames<B>,
pool: &mut CommandPool<B, C, IndividualReset>,
encode: impl FnOnce(CommandCirqueRef<'a, B, C, P, L>) -> CommandReadyRef<'a, B, C, P, L>
) -> Submit<B, NoSimultaneousUse, L, P>
[src]
&'a mut self,
frames: &Frames<B>,
pool: &mut CommandPool<B, C, IndividualReset>,
encode: impl FnOnce(CommandCirqueRef<'a, B, C, P, L>) -> CommandReadyRef<'a, B, C, P, L>
) -> Submit<B, NoSimultaneousUse, L, P>
Encode and submit.