[][src]Struct rendy_shader::ShaderSetBuilder

pub struct ShaderSetBuilder { /* fields omitted */ }

Builder class which is used to begin the reflection and shader set construction process for a shader set. Provides all the functionality needed to build a shader set with provided shaders and then reflect appropriate gfx-hal and generic shader information.

Implementations

impl ShaderSetBuilder[src]

pub fn build<B: Backend>(
    &self,
    factory: &Factory<B>,
    spec_constants: SpecConstantSet
) -> Result<ShaderSet<B>, ShaderError>
[src]

Builds the Backend-specific shader modules using the provided SPIRV code provided to the builder. This function is called during the creation of a render pass.

Parameters

factory - factory to create shader modules.

pub fn with_vertex<S: Shader>(self, shader: &S) -> Result<Self, S::Error>[src]

Add a vertex shader to this shader set

pub fn with_fragment<S: Shader>(self, shader: &S) -> Result<Self, S::Error>[src]

Add a fragment shader to this shader set

pub fn with_geometry<S: Shader>(self, shader: &S) -> Result<Self, S::Error>[src]

Add a geometry shader to this shader set

pub fn with_hull<S: Shader>(self, shader: &S) -> Result<Self, S::Error>[src]

Add a hull shader to this shader set

pub fn with_domain<S: Shader>(self, shader: &S) -> Result<Self, S::Error>[src]

Add a domain shader to this shader set

pub fn with_compute<S: Shader>(self, shader: &S) -> Result<Self, S::Error>[src]

Add a compute shader to this shader set. Note a compute or vertex shader must always exist in a shader set.

Trait Implementations

impl Clone for ShaderSetBuilder[src]

impl Debug for ShaderSetBuilder[src]

impl Default for ShaderSetBuilder[src]

Auto Trait Implementations

impl RefUnwindSafe for ShaderSetBuilder

impl Send for ShaderSetBuilder

impl Sync for ShaderSetBuilder

impl Unpin for ShaderSetBuilder

impl UnwindSafe for ShaderSetBuilder

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.