[−][src]Struct rusttype::gpu_cache::CacheBuilder
Builder & rebuilder for Cache
.
Example
use rusttype::gpu_cache::Cache; // Create a cache with all default values set explicitly // equivalent to `Cache::builder().build()` let default_cache = Cache::builder() .dimensions(256, 256) .scale_tolerance(0.1) .position_tolerance(0.1) .pad_glyphs(true) .align_4x4(false) .multithread(true) .build(); // Create a cache with all default values, except with a dimension of 1024x1024 let bigger_cache = Cache::builder().dimensions(1024, 1024).build();
Implementations
impl CacheBuilder
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pub fn dimensions(self, width: u32, height: u32) -> CacheBuilder
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width
& height
dimensions of the 2D texture that will hold the
cache contents on the GPU.
This must match the dimensions of the actual texture used, otherwise
cache_queued
will try to cache into coordinates outside the bounds of
the texture.
Example (set to default value)
let cache = Cache::builder().dimensions(256, 256).build();
pub fn scale_tolerance<V>(self, scale_tolerance: V) -> CacheBuilder where
V: Into<f32>,
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V: Into<f32>,
Specifies the tolerances (maximum allowed difference) for judging
whether an existing glyph in the cache is close enough to the
requested glyph in scale to be used in its place. Due to floating
point inaccuracies a min value of 0.001
is enforced.
Both scale_tolerance
and position_tolerance
are measured in pixels.
Tolerances produce even steps for scale and subpixel position. Only a
single glyph texture will be used within a single step. For example,
scale_tolerance = 0.1
will have a step 9.95-10.05
so similar glyphs
with scale 9.98
& 10.04
will match.
A typical application will produce results with no perceptible
inaccuracies with scale_tolerance
and position_tolerance
set to
0.1. Depending on the target DPI higher tolerance may be acceptable.
Example (set to default value)
let cache = Cache::builder().scale_tolerance(0.1).build();
pub fn position_tolerance<V>(self, position_tolerance: V) -> CacheBuilder where
V: Into<f32>,
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V: Into<f32>,
Specifies the tolerances (maximum allowed difference) for judging
whether an existing glyph in the cache is close enough to the requested
glyph in subpixel offset to be used in its place. Due to floating
point inaccuracies a min value of 0.001
is enforced.
Both scale_tolerance
and position_tolerance
are measured in pixels.
Tolerances produce even steps for scale and subpixel position. Only a
single glyph texture will be used within a single step. For example,
scale_tolerance = 0.1
will have a step 9.95-10.05
so similar glyphs
with scale 9.98
& 10.04
will match.
Note that since position_tolerance
is a tolerance of subpixel
offsets, setting it to 1.0 or higher is effectively a "don't care"
option.
A typical application will produce results with no perceptible
inaccuracies with scale_tolerance
and position_tolerance
set to
0.1. Depending on the target DPI higher tolerance may be acceptable.
Example (set to default value)
let cache = Cache::builder().position_tolerance(0.1).build();
pub fn pad_glyphs(self, pad_glyphs: bool) -> CacheBuilder
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Pack glyphs in texture with a padding of a single zero alpha pixel to avoid bleeding from interpolated shader texture lookups near edges.
If glyphs are never transformed this may be set to false
to slightly
improve the glyph packing.
Example (set to default value)
let cache = Cache::builder().pad_glyphs(true).build();
pub fn align_4x4(self, align_4x4: bool) -> CacheBuilder
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Align glyphs in texture to 4x4 texel boundaries.
If your backend requires texture updates to be aligned to 4x4 texel
boundaries (e.g. WebGL), this should be set to true
.
Example (set to default value)
let cache = Cache::builder().align_4x4(false).build();
pub fn multithread(self, multithread: bool) -> CacheBuilder
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When multiple CPU cores are available spread rasterization work across all cores.
Significantly reduces worst case latency in multicore environments.
Platform-specific behaviour
This option has no effect on wasm32.
Example (set to default value)
let cache = Cache::builder().multithread(true).build();
pub fn build<'a>(self) -> Cache<'a>
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Constructs a new cache. Note that this is just the CPU side of the cache. The GPU texture is managed by the user.
Panics
scale_tolerance
or position_tolerance
are less than or equal to
zero.
Example
let cache = Cache::builder().build();
pub fn rebuild(self, cache: &mut Cache<'_>)
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Rebuilds a Cache
with new attributes. All cached glyphs are cleared,
however the glyph queue is retained unmodified.
Panics
scale_tolerance
or position_tolerance
are less than or equal to
zero.
Example
// Rebuild the cache with different dimensions cache.to_builder().dimensions(768, 768).rebuild(&mut cache);
Trait Implementations
impl Clone for CacheBuilder
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fn clone(&self) -> CacheBuilder
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fn clone_from(&mut self, source: &Self)
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impl Debug for CacheBuilder
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impl Default for CacheBuilder
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fn default() -> CacheBuilder
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Auto Trait Implementations
impl RefUnwindSafe for CacheBuilder
impl Send for CacheBuilder
impl Sync for CacheBuilder
impl Unpin for CacheBuilder
impl UnwindSafe for CacheBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,