[−][src]Struct smithay_client_toolkit::window::Window
A window
This wrapper handles for you the decoration of your window and the interaction with the server regarding the shell protocol.
You are still entirely responsible for drawing the contents of your window.
Note also that as the dimensions of wayland surfaces is defined by
their attached buffer, you need to keep the decorations in sync with
your contents via the resize(..)
method.
Different kind of decorations can be used by customizing the type
parameter. A few are provided in this crate, but any type implementing
the Frame
trait can do.
Implementations
impl<F: Frame + 'static> Window<F>
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pub fn init_from_env<Impl>(
env: &Environment,
surface: WlSurface,
initial_dims: (u32, u32),
implementation: Impl
) -> Result<Window<F>, F::Error> where
Impl: FnMut(Event) + Send + 'static,
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env: &Environment,
surface: WlSurface,
initial_dims: (u32, u32),
implementation: Impl
) -> Result<Window<F>, F::Error> where
Impl: FnMut(Event) + Send + 'static,
Create a new window wrapping a given wayland surface as its main content and following the compositor's preference regarding server-side decorations.
pub fn init<Impl>(
surface: WlSurface,
initial_dims: (u32, u32),
compositor: &WlCompositor,
subcompositor: &WlSubcompositor,
shm: &WlShm,
shell: &Shell,
implementation: Impl
) -> Result<Window<F>, F::Error> where
Impl: FnMut(Event) + Send + 'static,
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surface: WlSurface,
initial_dims: (u32, u32),
compositor: &WlCompositor,
subcompositor: &WlSubcompositor,
shm: &WlShm,
shell: &Shell,
implementation: Impl
) -> Result<Window<F>, F::Error> where
Impl: FnMut(Event) + Send + 'static,
Create a new window wrapping a given wayland surface as its main content
It can fail if the initialization of the frame fails (for example if the frame class fails to initialize its SHM).
pub fn init_with_decorations<Impl>(
surface: WlSurface,
initial_dims: (u32, u32),
compositor: &WlCompositor,
subcompositor: &WlSubcompositor,
shm: &WlShm,
shell: &Shell,
decoration_mgr: Option<&ZxdgDecorationManagerV1>,
implementation: Impl
) -> Result<Window<F>, F::Error> where
Impl: FnMut(Event) + Send + 'static,
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surface: WlSurface,
initial_dims: (u32, u32),
compositor: &WlCompositor,
subcompositor: &WlSubcompositor,
shm: &WlShm,
shell: &Shell,
decoration_mgr: Option<&ZxdgDecorationManagerV1>,
implementation: Impl
) -> Result<Window<F>, F::Error> where
Impl: FnMut(Event) + Send + 'static,
Create a new window wrapping a given wayland surface as its main content and following the compositor's preference regarding server-side decorations
It can fail if the initialization of the frame fails (for example if the frame class fails to initialize its SHM).
pub fn new_seat(&mut self, seat: &WlSeat)
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Notify this window that a new seat is accessible
This allows the decoration manager to get an handle to the pointer to manage pointer events and change the pointer image appropriately.
pub fn surface(&self) -> &WlSurface
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Access the surface wrapped in this Window
pub fn refresh(&mut self)
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Refreshes the frame
Redraws the frame to match its requested state (dimensions, presence/ absence of decorations, ...)
You need to call this method after every change to the dimensions or state of the decorations of your window, otherwise the drawn decorations may go out of sync with the state of your content.
Your implementation will also receive Refresh
events when the frame requests
to be redrawn (to provide some frame animations for example).
pub fn set_title(&self, title: String)
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Set a short title for the window.
This string may be used to identify the surface in a task bar, window list, or other user interface elements provided by the compositor.
You need to call refresh()
afterwards for this to properly
take effect.
pub fn set_app_id(&self, app_id: String)
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Set an app id for the surface.
The surface class identifies the general class of applications to which the surface belongs.
Several wayland compositors will try to find a .desktop
file matching this name
to find metadata about your apps.
pub fn set_decorate(&self, decorate: bool)
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Set whether the window should be decorated or not
You need to call refresh()
afterwards for this to properly
take effect.
pub fn set_resizable(&self, resizable: bool)
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Set whether the window should be resizeable by the user
This is not an hard blocking, as the compositor can always resize you forcibly if it wants. However it signals it that you don't want this window to be resized.
Additionally, the decorations will stop suggesting the user to resize by dragging the borders if you set the window as non-resizable.
When re-activating resizability, any previously set min/max sizes are restored.
pub fn resize(&mut self, w: u32, h: u32)
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Resize the decorations
You should call this whenever you change the size of the contents of your window, with the new inner size of your window.
You need to call refresh()
afterwards for this to properly
take effect.
pub fn set_maximized(&self)
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Request the window to be maximized
pub fn unset_maximized(&self)
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Request the window to be un-maximized
pub fn set_minimized(&self)
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Request the window to be minimized
pub fn set_fullscreen(&self, output: Option<&WlOutput>)
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Request the window to be set fullscreen
Note: you need to manually disable the decorations if you want to hide them!
pub fn unset_fullscreen(&self)
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Request the window to quit fullscreen mode
pub fn set_min_size(&mut self, size: Option<(u32, u32)>)
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Sets the minimum possible size for this window
Provide either a tuple Some((width, height))
or None
to unset the
minimum size.
The provided size is the interior size, not counting decorations
pub fn set_max_size(&mut self, size: Option<(u32, u32)>)
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Sets the maximum possible size for this window
Provide either a tuple Some((width, height))
or None
to unset the
maximum size.
The provided size is the interior size, not counting decorations
pub fn set_theme<T: Theme>(&mut self, theme: T)
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Sets the theme for the window
Provide a type that implements the 'Theme' trait to adjust the look of the windows decorations
The theme must return colors of the format of ARGB8888
Trait Implementations
Auto Trait Implementations
impl<F> !RefUnwindSafe for Window<F>
impl<F> Send for Window<F>
impl<F> Sync for Window<F>
impl<F> Unpin for Window<F>
impl<F> !UnwindSafe for Window<F>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,