[][src]Struct texture::TextureSettings

pub struct TextureSettings { /* fields omitted */ }

Texture creation parameters.

Implementations

impl TextureSettings[src]

pub fn new() -> TextureSettings[src]

Create default settings.

pub fn get_convert_gamma(&self) -> bool[src]

Gets whether to convert gamma, treated as sRGB color space.

pub fn set_convert_gamma(&mut self, val: bool)[src]

Sets convert gamma.

pub fn convert_gamma(self, val: bool) -> Self[src]

Sets convert gamma.

pub fn get_compress(&self) -> bool[src]

Gets wheter compress on the GPU.

pub fn set_compress(&mut self, val: bool)[src]

Sets compress.

pub fn compress(self, val: bool) -> Self[src]

Sets compress.

pub fn get_generate_mipmap(&self) -> bool[src]

Gets generate mipmap.

pub fn set_generate_mipmap(&mut self, val: bool)[src]

Sets generate mipmap.

pub fn generate_mipmap(self, val: bool) -> Self[src]

Sets generate mipmap.

pub fn get_min(&self) -> Filter[src]

Gets minify filter.

pub fn set_min(&mut self, val: Filter)[src]

Sets minify filter.

pub fn min(self, val: Filter) -> Self[src]

Sets minify filter.

pub fn get_mag(&self) -> Filter[src]

Gets magnify filter

pub fn set_mag(&mut self, val: Filter)[src]

Sets magnify filter

pub fn mag(self, val: Filter) -> Self[src]

Sets magnify filter

pub fn get_mipmap(&self) -> Filter[src]

Gets minify mipmap filter

pub fn set_mipmap(&mut self, val: Filter)[src]

Sets magnify mipmap filter, and sets generate_mipmap to true.

pub fn mipmap(self, val: Filter) -> Self[src]

Sets magnify mipmap filter, and sets generate_mipmap to true

pub fn get_filter(&self) -> (Filter, Filter)[src]

Returns the min and mag filter

pub fn set_filter(&mut self, val: Filter)[src]

Sets the min and mag filter

pub fn filter(self, val: Filter) -> Self[src]

Sets the min and mag filter

pub fn get_wrap_u(&self) -> Wrap[src]

Gets the wrapping mode for the u coordinate

pub fn set_wrap_u(&mut self, val: Wrap)[src]

Sets the wrapping mode for the u coordinate

pub fn wrap_u(self, val: Wrap) -> Self[src]

Sets the wrapping mode for the u coordinate

pub fn get_wrap_v(&self) -> Wrap[src]

Gets the wrapping mode for the v coordinate

pub fn set_wrap_v(&mut self, val: Wrap)[src]

Sets the wrapping mode for the v coordinate

pub fn wrap_v(self, val: Wrap) -> Self[src]

Sets the wrapping mode for the v coordinate

pub fn get_border_color(&self) -> [f32; 4][src]

Gets the border color

pub fn set_border_color(&mut self, val: [f32; 4])[src]

Sets the border color

pub fn border_color(self, val: [f32; 4]) -> Self[src]

Sets the border color

Trait Implementations

impl Clone for TextureSettings[src]

impl Copy for TextureSettings[src]

Auto Trait Implementations

impl RefUnwindSafe for TextureSettings

impl Send for TextureSettings

impl Sync for TextureSettings

impl Unpin for TextureSettings

impl UnwindSafe for TextureSettings

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.