[−][src]Struct texture::TextureSettings
Texture creation parameters.
Implementations
impl TextureSettings
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pub fn new() -> TextureSettings
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Create default settings.
pub fn get_convert_gamma(&self) -> bool
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Gets whether to convert gamma, treated as sRGB color space.
pub fn set_convert_gamma(&mut self, val: bool)
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Sets convert gamma.
pub fn convert_gamma(self, val: bool) -> Self
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Sets convert gamma.
pub fn get_compress(&self) -> bool
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Gets wheter compress on the GPU.
pub fn set_compress(&mut self, val: bool)
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Sets compress.
pub fn compress(self, val: bool) -> Self
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Sets compress.
pub fn get_generate_mipmap(&self) -> bool
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Gets generate mipmap.
pub fn set_generate_mipmap(&mut self, val: bool)
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Sets generate mipmap.
pub fn generate_mipmap(self, val: bool) -> Self
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Sets generate mipmap.
pub fn get_min(&self) -> Filter
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Gets minify filter.
pub fn set_min(&mut self, val: Filter)
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Sets minify filter.
pub fn min(self, val: Filter) -> Self
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Sets minify filter.
pub fn get_mag(&self) -> Filter
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Gets magnify filter
pub fn set_mag(&mut self, val: Filter)
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Sets magnify filter
pub fn mag(self, val: Filter) -> Self
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Sets magnify filter
pub fn get_mipmap(&self) -> Filter
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Gets minify mipmap filter
pub fn set_mipmap(&mut self, val: Filter)
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Sets magnify mipmap filter, and sets generate_mipmap to true.
pub fn mipmap(self, val: Filter) -> Self
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Sets magnify mipmap filter, and sets generate_mipmap to true
pub fn get_filter(&self) -> (Filter, Filter)
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Returns the min and mag filter
pub fn set_filter(&mut self, val: Filter)
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Sets the min and mag filter
pub fn filter(self, val: Filter) -> Self
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Sets the min and mag filter
pub fn get_wrap_u(&self) -> Wrap
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Gets the wrapping mode for the u coordinate
pub fn set_wrap_u(&mut self, val: Wrap)
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Sets the wrapping mode for the u coordinate
pub fn wrap_u(self, val: Wrap) -> Self
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Sets the wrapping mode for the u coordinate
pub fn get_wrap_v(&self) -> Wrap
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Gets the wrapping mode for the v coordinate
pub fn set_wrap_v(&mut self, val: Wrap)
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Sets the wrapping mode for the v coordinate
pub fn wrap_v(self, val: Wrap) -> Self
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Sets the wrapping mode for the v coordinate
pub fn get_border_color(&self) -> [f32; 4]
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Gets the border color
pub fn set_border_color(&mut self, val: [f32; 4])
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Sets the border color
pub fn border_color(self, val: [f32; 4]) -> Self
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Sets the border color
Trait Implementations
impl Clone for TextureSettings
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fn clone(&self) -> TextureSettings
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fn clone_from(&mut self, source: &Self)
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impl Copy for TextureSettings
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Auto Trait Implementations
impl RefUnwindSafe for TextureSettings
impl Send for TextureSettings
impl Sync for TextureSettings
impl Unpin for TextureSettings
impl UnwindSafe for TextureSettings
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,