[−][src]Enum wayland_protocols::xdg_shell::client::xdg_toplevel::State
types of state on the surface
The different state values used on the surface. This is designed for state values like maximized, fullscreen. It is paired with the configure event to ensure that both the client and the compositor setting the state can be synchronized.
States set in this way are double-buffered. They will get applied on the next commit.
Variants
the surface is maximized
The surface is maximized. The window geometry specified in the configure event must be obeyed by the client.
The client should draw without shadow or other decoration outside of the window geometry.
the surface is fullscreen
The surface is fullscreen. The window geometry specified in the configure event is a maximum; the client cannot resize beyond it. For a surface to cover the whole fullscreened area, the geometry dimensions must be obeyed by the client. For more details, see xdg_toplevel.set_fullscreen.
the surface is being resized
The surface is being resized. The window geometry specified in the configure event is a maximum; the client cannot resize beyond it. Clients that have aspect ratio or cell sizing configuration can use a smaller size, however.
the surface is now activated
Client window decorations should be painted as if the window is active. Do not assume this means that the window actually has keyboard or pointer focus.
the surface is tiled
The window is currently in a tiled layout and the left edge is considered to be adjacent to another part of the tiling grid.
the surface is tiled
The window is currently in a tiled layout and the right edge is considered to be adjacent to another part of the tiling grid.
the surface is tiled
The window is currently in a tiled layout and the top edge is considered to be adjacent to another part of the tiling grid.
the surface is tiled
The window is currently in a tiled layout and the bottom edge is considered to be adjacent to another part of the tiling grid.
Implementations
impl State
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Trait Implementations
impl Clone for State
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impl Copy for State
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impl Debug for State
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impl PartialEq<State> for State
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impl StructuralPartialEq for State
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Auto Trait Implementations
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,