Struct draw_state::state::Offset[][src]

pub struct Offset(pub OffsetSlope, pub OffsetUnits);

How to offset vertices in screen space, if at all.

Trait Implementations

impl Clone for Offset[src]

impl Copy for Offset[src]

impl Debug for Offset[src]

impl Eq for Offset[src]

impl Hash for Offset[src]

impl PartialEq<Offset> for Offset[src]

impl PartialOrd<Offset> for Offset[src]

impl StructuralEq for Offset[src]

impl StructuralPartialEq for Offset[src]

Auto Trait Implementations

impl RefUnwindSafe for Offset

impl Send for Offset

impl Sync for Offset

impl Unpin for Offset

impl UnwindSafe for Offset

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.