Struct gfx::shade::core::TextureVar [−][src]
Texture shader parameter.
Fields
name: StringName of this texture variable.
slot: u8Slot of this texture variable.
base_type: BaseTypeBase type for the texture.
ty: TextureTypeType of this texture.
usage: UsageWhat program stage this texture is used in.
Trait Implementations
impl Clone for TextureVar[src]
pub fn clone(&self) -> TextureVar[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for TextureVar[src]
impl Eq for TextureVar[src]
impl Hash for TextureVar[src]
pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher, [src]
__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl PartialEq<TextureVar> for TextureVar[src]
pub fn eq(&self, other: &TextureVar) -> bool[src]
pub fn ne(&self, other: &TextureVar) -> bool[src]
impl StructuralEq for TextureVar[src]
impl StructuralPartialEq for TextureVar[src]
Auto Trait Implementations
impl RefUnwindSafe for TextureVar
impl Send for TextureVar
impl Sync for TextureVar
impl Unpin for TextureVar
impl UnwindSafe for TextureVar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,