Struct gfx::shade::core::TextureVar[][src]

pub struct TextureVar {
    pub name: String,
    pub slot: u8,
    pub base_type: BaseType,
    pub ty: TextureType,
    pub usage: Usage,
}

Texture shader parameter.

Fields

name: String

Name of this texture variable.

slot: u8

Slot of this texture variable.

base_type: BaseType

Base type for the texture.

ty: TextureType

Type of this texture.

usage: Usage

What program stage this texture is used in.

Trait Implementations

impl Clone for TextureVar[src]

impl Debug for TextureVar[src]

impl Eq for TextureVar[src]

impl Hash for TextureVar[src]

impl PartialEq<TextureVar> for TextureVar[src]

impl StructuralEq for TextureVar[src]

impl StructuralPartialEq for TextureVar[src]

Auto Trait Implementations

impl RefUnwindSafe for TextureVar

impl Send for TextureVar

impl Sync for TextureVar

impl Unpin for TextureVar

impl UnwindSafe for TextureVar

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.