Trait gfx_core::command::Buffer[][src]

pub trait Buffer<R: Resources>: 'static + Send {
    fn reset(&mut self);
fn bind_pipeline_state(&mut self, _: R::PipelineStateObject);
fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>);
fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>]);
fn bind_global_constant(&mut self, _: Location, _: UniformValue);
fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>]);
fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>]);
fn bind_samplers(&mut self, _: &[SamplerParam<R>]);
fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>);
fn bind_index(&mut self, _: R::Buffer, _: IndexType);
fn set_scissor(&mut self, _: Rect);
fn set_ref_values(&mut self, _: RefValues);
fn copy_buffer(
        &mut self,
        src: R::Buffer,
        dst: R::Buffer,
        src_offset_bytes: usize,
        dst_offset_bytes: usize,
        size_bytes: usize
    );
fn copy_buffer_to_texture(
        &mut self,
        src: R::Buffer,
        src_offset_bytes: usize,
        dst: TextureCopyRegion<R::Texture>
    );
fn copy_texture_to_buffer(
        &mut self,
        src: TextureCopyRegion<R::Texture>,
        dst: R::Buffer,
        dst_offset_bytes: usize
    );
fn copy_texture_to_texture(
        &mut self,
        src: TextureCopyRegion<R::Texture>,
        dst: TextureCopyRegion<R::Texture>
    );
fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize);
fn update_texture(&mut self, _: TextureCopyRegion<R::Texture>, data: &[u8]);
fn generate_mipmap(&mut self, _: R::ShaderResourceView);
fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor);
fn clear_depth_stencil(
        &mut self,
        _: R::DepthStencilView,
        _: Option<Depth>,
        _: Option<Stencil>
    );
fn call_draw(
        &mut self,
        _: VertexCount,
        _: VertexCount,
        _: Option<InstanceParams>
    );
fn call_draw_indexed(
        &mut self,
        _: VertexCount,
        _: VertexCount,
        _: VertexCount,
        _: Option<InstanceParams>
    ); }

An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device.

Required methods

fn reset(&mut self)[src]

Reset the command buffer contents, retain the allocated storage

fn bind_pipeline_state(&mut self, _: R::PipelineStateObject)[src]

Bind a pipeline state object

fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>)[src]

Bind a complete set of vertex buffers

fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>])[src]

Bind a complete set of constant buffers

fn bind_global_constant(&mut self, _: Location, _: UniformValue)[src]

Bind a global constant

fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>])[src]

Bind a complete set of shader resource views

fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>])[src]

Bind a complete set of unordered access views

fn bind_samplers(&mut self, _: &[SamplerParam<R>])[src]

Bind a complete set of samplers

fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>)[src]

Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view.

fn bind_index(&mut self, _: R::Buffer, _: IndexType)[src]

Bind an index buffer

fn set_scissor(&mut self, _: Rect)[src]

Set scissor rectangle

fn set_ref_values(&mut self, _: RefValues)[src]

Set reference values for the blending and stencil front/back

fn copy_buffer(
    &mut self,
    src: R::Buffer,
    dst: R::Buffer,
    src_offset_bytes: usize,
    dst_offset_bytes: usize,
    size_bytes: usize
)
[src]

Copy part of a buffer to another

fn copy_buffer_to_texture(
    &mut self,
    src: R::Buffer,
    src_offset_bytes: usize,
    dst: TextureCopyRegion<R::Texture>
)
[src]

Copy part of a buffer to a texture

fn copy_texture_to_buffer(
    &mut self,
    src: TextureCopyRegion<R::Texture>,
    dst: R::Buffer,
    dst_offset_bytes: usize
)
[src]

Copy part of a texture to a buffer

fn copy_texture_to_texture(
    &mut self,
    src: TextureCopyRegion<R::Texture>,
    dst: TextureCopyRegion<R::Texture>
)
[src]

Copy part of one texture into another

fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize)[src]

Update a vertex/index/uniform buffer

fn update_texture(&mut self, _: TextureCopyRegion<R::Texture>, data: &[u8])[src]

Update a texture

fn generate_mipmap(&mut self, _: R::ShaderResourceView)[src]

fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor)[src]

Clear color target

fn clear_depth_stencil(
    &mut self,
    _: R::DepthStencilView,
    _: Option<Depth>,
    _: Option<Stencil>
)
[src]

fn call_draw(
    &mut self,
    _: VertexCount,
    _: VertexCount,
    _: Option<InstanceParams>
)
[src]

Draw a primitive

fn call_draw_indexed(
    &mut self,
    _: VertexCount,
    _: VertexCount,
    _: VertexCount,
    _: Option<InstanceParams>
)
[src]

Draw a primitive with index buffer

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Implementors

impl Buffer<DummyResources> for DummyCommandBuffer[src]

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