Struct graphics::character::Character
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[src]
pub struct Character<T: ImageSize> { pub offset: [f64; 2], pub size: [f64; 2], pub texture: T, }
Holds rendered character data.
Fields
offset | The offset of character. |
size | The size of character, including space. |
texture | The texture of the character. |
Methods
impl<T: ImageSize> Character<T>
fn left(&self) -> f64
The left offset.
fn top(&self) -> f64
The top offset.
fn width(&self) -> f64
Gets width of character, including space to the next one.
fn height(&self) -> f64
Sets height of character, including space to the next one.