Struct graphics::Viewport
[−]
[src]
pub struct Viewport { pub rect: [i32; 4], pub draw_size: [u32; 2], pub window_size: [u32; 2], }
Stores viewport information.
Fields
rect | Viewport in pixels.
|
draw_size | The size of frame buffer in pixels. |
window_size | The size of window in points. |
Methods
impl Viewport
fn abs_transform<T>(&self) -> [[T; 3]; 2] where T: Float
Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x axis points to the right, and the y axis points down. The units are in points (window coordinates).
It is assumed that the underlying coordinate system is normalized
with the origin in the center, such that (-1.0, 1.0)
in the
underlying coordinate system corresponds to the
upper left corner of the viewport.