Trait graphics::Transformed
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pub trait Transformed: Sized { fn append_transform(self, transform: Matrix2d) -> Self; fn prepend_transform(self, transform: Matrix2d) -> Self; fn trans(self, x: Scalar, y: Scalar) -> Self; fn rot_rad(self, angle: Scalar) -> Self; fn orient(self, x: Scalar, y: Scalar) -> Self; fn scale(self, sx: Scalar, sy: Scalar) -> Self; fn shear(self, v: Vec2d) -> Self; fn rot_deg(self, angle: Scalar) -> Self { ... } fn zoom(self, s: Scalar) -> Self { ... } fn flip_v(self) -> Self { ... } fn flip_h(self) -> Self { ... } fn flip_hv(self) -> Self { ... } }
Implemented by contexts that can transform.
Required Methods
fn append_transform(self, transform: Matrix2d) -> Self
Appends transform to the current one.
fn prepend_transform(self, transform: Matrix2d) -> Self
Prepends transform to the current one.
fn trans(self, x: Scalar, y: Scalar) -> Self
Translate x an y in local coordinates.
fn rot_rad(self, angle: Scalar) -> Self
Rotate radians in local coordinates.
fn orient(self, x: Scalar, y: Scalar) -> Self
Orients x axis to look at point locally.
Leaves x axis unchanged if the point to look at is the origin.
fn scale(self, sx: Scalar, sy: Scalar) -> Self
Scales in local coordinates.
fn shear(self, v: Vec2d) -> Self
Shears in local coordinates.
Provided Methods
fn rot_deg(self, angle: Scalar) -> Self
Rotates degrees in local coordinates.
fn zoom(self, s: Scalar) -> Self
Scales in both directions in local coordinates.
fn flip_v(self) -> Self
Flips vertically in local coordinates.
fn flip_h(self) -> Self
Flips horizontally in local coordinates.
fn flip_hv(self) -> Self
Flips horizontally and vertically in local coordinates.
Implementors
impl Transformed for Matrix2d
impl Transformed for Context