Trait graphics::Transformed [−] [src]

pub trait Transformed: Sized {
    fn append_transform(self, transform: Matrix2d) -> Self;
    fn prepend_transform(self, transform: Matrix2d) -> Self;
    fn trans(self, x: Scalar, y: Scalar) -> Self;
    fn rot_rad(self, angle: Scalar) -> Self;
    fn orient(self, x: Scalar, y: Scalar) -> Self;
    fn scale(self, sx: Scalar, sy: Scalar) -> Self;
    fn shear(self, v: Vec2d) -> Self;

    fn rot_deg(self, angle: Scalar) -> Self { ... }
    fn zoom(self, s: Scalar) -> Self { ... }
    fn flip_v(self) -> Self { ... }
    fn flip_h(self) -> Self { ... }
    fn flip_hv(self) -> Self { ... }
}

Implemented by contexts that can transform.

Required Methods

fn append_transform(self, transform: Matrix2d) -> Self

Appends transform to the current one.

fn prepend_transform(self, transform: Matrix2d) -> Self

Prepends transform to the current one.

fn trans(self, x: Scalar, y: Scalar) -> Self

Translate x an y in local coordinates.

fn rot_rad(self, angle: Scalar) -> Self

Rotate radians in local coordinates.

fn orient(self, x: Scalar, y: Scalar) -> Self

Orients x axis to look at point locally.

Leaves x axis unchanged if the point to look at is the origin.

fn scale(self, sx: Scalar, sy: Scalar) -> Self

Scales in local coordinates.

fn shear(self, v: Vec2d) -> Self

Shears in local coordinates.

Provided Methods

fn rot_deg(self, angle: Scalar) -> Self

Rotates degrees in local coordinates.

fn zoom(self, s: Scalar) -> Self

Scales in both directions in local coordinates.

fn flip_v(self) -> Self

Flips vertically in local coordinates.

fn flip_h(self) -> Self

Flips horizontally in local coordinates.

fn flip_hv(self) -> Self

Flips horizontally and vertically in local coordinates.

Implementors