Struct petgraph::graph::Graph
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pub struct Graph<N, E, Ty = Directed, Ix: IndexType = DefIndex> { // some fields omitted }
Graph<N, E, Ty, Ix> is a graph datastructure using an adjacency list representation.
Graph is parameterized over the node weight N, edge weight E, edge type Ty that determines whether the graph has directed edges or not, and Ix which is the index type used.
Based on the graph implementation in rustc.
The graph maintains unique indices for nodes and edges, and node and edge weights may be accessed mutably.
NodeIndex and EdgeIndex are types that act as references to nodes and edges, but these are only stable across certain operations. Removing nodes or edges may shift other indices. Adding to the graph keeps all indices stable, but removing a node will force the last node to shift its index to take its place. Similarly, removing an edge shifts the index of the last edge.
The fact that the node and edge indices in the graph are numbered in a compact interval from 0 to n - 1 simplifies some graph algorithms.
The Ix parameter is u32 by default. The goal is that you can ignore this parameter completely unless you need a very big graph -- then you can use usize.
Methods
impl<N, E> Graph<N, E, Directed>
fn new() -> Self
Create a new Graph with directed edges.
impl<N, E> Graph<N, E, Undirected>
fn new_undirected() -> Self
Create a new Graph with undirected edges.
impl<N, E, Ty = Directed, Ix = DefIndex> Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
fn with_capacity(nodes: usize, edges: usize) -> Self
Create a new Graph with estimated capacity.
fn node_count(&self) -> usize
Return the number of nodes (vertices) in the graph.
fn edge_count(&self) -> usize
Return the number of edges in the graph.
Computes in O(1) time.
fn clear(&mut self)
Remove all nodes and edges
fn is_directed(&self) -> bool
Return whether the graph has directed edges or not.
fn into_edge_type<NewTy>(self) -> Graph<N, E, NewTy, Ix> where NewTy: EdgeType
Cast the graph as either undirected or directed. No edge adjustments are done.
Computes in O(1) time.
fn add_node(&mut self, w: N) -> NodeIndex<Ix>
Add a node (also called vertex) with weight w to the graph.
Computes in O(1) time.
Return the index of the new node.
Panics if the Graph is at the maximum number of nodes for its index type.
fn node_weight(&self, a: NodeIndex<Ix>) -> Option<&N>
Access node weight for node a.
fn node_weight_mut(&mut self, a: NodeIndex<Ix>) -> Option<&mut N>
Access node weight for node a.
fn neighbors(&self, a: NodeIndex<Ix>) -> Neighbors<E, Ix>
Return an iterator of all nodes with an edge starting from a.
Produces an empty iterator if the node doesn't exist.
Iterator element type is NodeIndex
fn neighbors_directed(&self, a: NodeIndex<Ix>, dir: EdgeDirection) -> Neighbors<E, Ix>
Return an iterator of all neighbors that have an edge between them and a, in the specified direction. If the graph is undirected, this is equivalent to .neighbors(a).
Produces an empty iterator if the node doesn't exist.
Iterator element type is NodeIndex
fn neighbors_undirected(&self, a: NodeIndex<Ix>) -> Neighbors<E, Ix>
Return an iterator of all neighbors that have an edge between them and a, in either direction. If the graph is undirected, this is equivalent to .neighbors(a).
Produces an empty iterator if the node doesn't exist.
Iterator element type is NodeIndex
fn edges(&self, a: NodeIndex<Ix>) -> Edges<E, Ix>
Return an iterator over the neighbors of node a, paired with their respective edge weights.
Produces an empty iterator if the node doesn't exist.
Iterator element type is (NodeIndex
fn edges_both(&self, a: NodeIndex<Ix>) -> Edges<E, Ix>
Return an iterator over the edgs from a to its neighbors, then to a from its neighbors.
Produces an empty iterator if the node doesn't exist.
Iterator element type is (NodeIndex
fn add_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> EdgeIndex<Ix>
Add an edge from a to b to the graph, with its edge weight.
Note: Graph allows adding parallel (“duplicate”) edges. If you want to avoid this, use .update_edge(a, b, weight) instead.
Computes in O(1) time.
Return the index of the new edge.
Panics if any of the nodes don't exist.
Panics if the Graph is at the maximum number of edges for its index type.
fn update_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> EdgeIndex<Ix>
Add or update an edge from a to b.
If the edge already exists, its weight is updated.
Computes in O(e') time, where e' is the number of edges connected to the vertices a (and b).
Return the index of the affected edge.
Panics if any of the nodes don't exist.
fn edge_weight(&self, e: EdgeIndex<Ix>) -> Option<&E>
Access the edge weight for e.
fn edge_weight_mut(&mut self, e: EdgeIndex<Ix>) -> Option<&mut E>
Access the edge weight for e mutably.
fn remove_node(&mut self, a: NodeIndex<Ix>) -> Option<N>
Remove a from the graph if it exists, and return its weight. If it doesn't exist in the graph, return None.
fn remove_edge(&mut self, e: EdgeIndex<Ix>) -> Option<E>
Remove an edge and return its edge weight, or None if it didn't exist.
Computes in O(e') time, where e' is the size of four particular edge lists, for the vertices of e and the vertices of another affected edge.
fn find_edge(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> Option<EdgeIndex<Ix>>
Lookup an edge from a to b.
Computes in O(e') time, where e' is the number of edges connected to the vertices a (and b).
fn find_edge_undirected(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> Option<(EdgeIndex<Ix>, EdgeDirection)>
Lookup an edge between a and b, in either direction.
If the graph is undirected, then this is equivalent to .find_edge().
Return the edge index and its directionality, with Outgoing meaning from a to b and Incoming the reverse, or None if the edge does not exist.
fn reverse(&mut self)
Reverse the direction of all edges
fn raw_nodes(&self) -> &[Node<N, Ix>]
Access the internal node array
fn raw_edges(&self) -> &[Edge<E, Ix>]
Access the internal edge array
fn first_edge(&self, a: NodeIndex<Ix>, dir: EdgeDirection) -> Option<EdgeIndex<Ix>>
Accessor for data structure internals: the first edge in the given direction.
fn next_edge(&self, e: EdgeIndex<Ix>, dir: EdgeDirection) -> Option<EdgeIndex<Ix>>
Accessor for data structure internals: the next edge for the given direction.
fn without_edges(&self, dir: EdgeDirection) -> WithoutEdges<N, Ty, Ix>
Return an iterator over either the nodes without edges to them or from them.
The nodes in .without_edges(Incoming) are the initial nodes and .without_edges(Outgoing) are the terminals.
For an undirected graph, the initials/terminals are just the vertices without edges.
The whole iteration computes in O(|V|) time.
Trait Implementations
impl<N, E, Ty, Ix> Debug for Graph<N, E, Ty, Ix> where N: Debug, E: Debug, Ty: EdgeType, Ix: IndexType
impl<N, E, Ty, Ix> Index<NodeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
Index the Graph by NodeIndex to access node weights.
Panics if the node doesn't exist.
impl<N, E, Ty, Ix> IndexMut<NodeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
Index the Graph by NodeIndex to access node weights.
Panics if the node doesn't exist.
impl<N, E, Ty, Ix> Index<EdgeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
Index the Graph by EdgeIndex to access edge weights.
Panics if the edge doesn't exist.
impl<N, E, Ty, Ix> IndexMut<EdgeIndex<Ix>> for Graph<N, E, Ty, Ix> where Ty: EdgeType, Ix: IndexType
Index the Graph by EdgeIndex to access edge weights.
Panics if the edge doesn't exist.