Enum shader_version::glsl::GLSL
[−]
[src]
pub enum GLSL { _1_10, _1_20, _1_30, _1_40, _1_50, _3_30, _4_00, _4_10, _4_20, _4_30, _4_40, _4_50, }
For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Variants
_1_10 | |
_1_20 | |
_1_30 | |
_1_40 | |
_1_50 | |
_3_30 | |
_4_00 | |
_4_10 | |
_4_20 | |
_4_30 | |
_4_40 | |
_4_50 |