Enum shader_version::glsl::GLSL
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pub enum GLSL { V1_10, V1_20, V1_30, V1_40, V1_50, V3_30, V4_00, V4_10, V4_20, V4_30, V4_40, V4_50, }
For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Variants
V1_10
V1_20
V1_30
V1_40
V1_50
V3_30
V4_00
V4_10
V4_20
V4_30
V4_40
V4_50
Methods
impl GLSL
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Trait Implementations
impl Copy for GLSL
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impl Clone for GLSL
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fn clone(&self) -> GLSL
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for GLSL
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impl PartialEq for GLSL
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fn eq(&self, __arg_0: &GLSL) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.
impl PartialOrd for GLSL
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fn partial_cmp(&self, __arg_0: &GLSL) -> Option<Ordering>
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This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Eq for GLSL
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impl Ord for GLSL
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fn cmp(&self, __arg_0: &GLSL) -> Ordering
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This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
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ord_max_min
)Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
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ord_max_min
)Compares and returns the minimum of two values. Read more