Struct calloop::Source [−][src]
pub struct Source<S: EventSource> { /* fields omitted */ }
A token representing an event source inserted in the event loop
You’ll need it to interact with your source via LoopHandle
Auto Trait Implementations
impl<S> RefUnwindSafe for Source<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> !Send for Source<S>
impl<S> !Sync for Source<S>
impl<S> Unpin for Source<S>
impl<S> UnwindSafe for Source<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,