Struct calloop::timer::Timer [−][src]
pub struct Timer<T> { /* fields omitted */ }
A Timer event source
It generates events of type (T, TimerHandle<T>)
, providing you
an handle inside the event callback, allowing you to set new timeouts
as a response to a timeout being reached (for reccuring ticks for example).
Implementations
impl<T> Timer<T>
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pub fn new() -> Result<Timer<T>>
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Create a new timer with default parameters
Default time resolution is 100ms
pub fn handle(&self) -> TimerHandle<T>
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Get an handle for this timer
Trait Implementations
impl<T: 'static> EventSource for Timer<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for Timer<T>
impl<T> Send for Timer<T> where
T: Send,
T: Send,
impl<T> Sync for Timer<T> where
T: Send,
T: Send,
impl<T> Unpin for Timer<T>
impl<T> UnwindSafe for Timer<T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,