Enum gfx::Primitive [−][src]
#[repr(u8)]
pub enum Primitive {
PointList,
LineList,
LineStrip,
TriangleList,
TriangleStrip,
LineListAdjacency,
LineStripAdjacency,
TriangleListAdjacency,
TriangleStripAdjacency,
PatchList(u8),
}Describes what geometric primitives are created from vertex data.
Variants
Each vertex represents a single point.
Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.
Every two consecutive vertices represent a single line segment. Visually forms a “path” of
lines, as they are all connected. For example, with [a, b, c], a and b form a line
line, and b and c form a line.
Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e],
a, b, and c form a triangle, d and e are discarded.
Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.
Each quadtruplet of vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d], b and c form a line, and a and d are the adjacent
vertices.
Every four consecutive vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d, e], [a, b, c, d] form a line segment with adjacency, and
[b, c, d, e] form a line segment with adjacency.
Each sextuplet of vertices represent a single traingle with adjacency information. For
example, with [a, b, c, d, e, f], a, c, and e form a traingle, and b, d, and
f are the adjacent vertices, where b is adjacent to the edge formed by a and c, d
is adjacent to the edge c and e, and f is adjacent to the edge e and a.
Every even-numbered vertex (every other starting from the first) represents an additional
vertex for the triangle strip, while odd-numbered vertices (every other starting from the
second) represent adjacent vertices. For example, with [a, b, c, d, e, f, g, h], [a, c, e, g] form a triangle strip, and [b, d, f, h] are the adjacent vertices, where b, d,
and f are adjacent to the first triangle in the strip, and d, f, and h are adjacent
to the second.
PatchList(u8)Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl Clone for Primitive[src]
impl Copy for Primitive[src]
impl Debug for Primitive[src]
impl Eq for Primitive[src]
impl Hash for Primitive[src]
pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher, [src]
__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl PartialEq<Primitive> for Primitive[src]
impl StructuralEq for Primitive[src]
impl StructuralPartialEq for Primitive[src]
Auto Trait Implementations
impl RefUnwindSafe for Primitive
impl Send for Primitive
impl Sync for Primitive
impl Unpin for Primitive
impl UnwindSafe for Primitive
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,