Enum gfx::format::SurfaceType [−][src]
#[repr(u8)] pub enum SurfaceType {}Show variants
R4_G4, R4_G4_B4_A4, R5_G5_B5_A1, R5_G6_B5, R8, R8_G8, R8_G8_B8_A8, R10_G10_B10_A2, R11_G11_B10, R16, R16_G16, R16_G16_B16, R16_G16_B16_A16, R32, R32_G32, R32_G32_B32, R32_G32_B32_A32, B8_G8_R8_A8, D16, D24, D24_S8, D32, BC1_R8_G8_B8, BC3_R8_G8_B8_A8,
Type of the allocated texture surface. It is supposed to only carry information about the number of bits per each channel. The actual types are up to the views to decide and interpret. The actual components are up to the swizzle to define.
Variants
Block Compression 1 also known as DXT1, S3TC. See S3TC wiki.
Currently supported in the gfx_device_gl backend only.
Block Compression 3 also known as DXT5, S3TC. See S3TC wiki.
Currently supported in the gfx_device_gl backend only.
Implementations
impl SurfaceType
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pub fn get_total_bits(&self) -> u8
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Return the total number of bits for this format.
pub fn get_alpha_stencil_bits(&self) -> u8
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Return the number of bits allocated for alpha and stencil.
Trait Implementations
impl Clone for SurfaceType
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impl Copy for SurfaceType
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impl Debug for SurfaceType
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impl Eq for SurfaceType
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impl Hash for SurfaceType
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impl Ord for SurfaceType
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impl PartialEq<SurfaceType> for SurfaceType
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impl PartialOrd<SurfaceType> for SurfaceType
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impl StructuralEq for SurfaceType
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impl StructuralPartialEq for SurfaceType
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Auto Trait Implementations
impl RefUnwindSafe for SurfaceType
impl Send for SurfaceType
impl Sync for SurfaceType
impl Unpin for SurfaceType
impl UnwindSafe for SurfaceType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,